Topgolf Bay Lens
A disciplined port of Topgolf's Bay Lens augmented reality feature from native iOS into Unity; delivered with speed, quality, and clear cross-team ownership.
What The System Had To Solve
- Understand an established native iOS feature quickly enough to preserve its behavior while changing the implementation foundation.
- Identify platform, rendering, interaction, and integration risks before they could become late delivery surprises.
- Coordinate clearly across product and engineering groups while maintaining ownership of the complete port.
How I Approached It
- Mapped the existing codebase, feature behavior, dependencies, and migration risks before committing to the implementation sequence.
- Translated the experience into Unity while protecting the user-facing intent of Bay Lens.
- Kept milestones, technical decisions, and emerging constraints visible to the teams surrounding the work.
What Changed
- The Bay Lens feature was ported from native iOS to Unity.
- The work met or exceeded key milestones according to the public recommendation from the direct manager.
- The engagement produced independent evidence of technical ownership, delivery quality, and collaborative leadership.
Outcome language is drawn from Nick's project record. Where a number is not independently published, the wording identifies it as a portfolio-reported result.
What The Project Taught Me
Treat the port as a product migration, not a line-by-line translation.
A strong platform migration preserves the experience while making the new foundation easier for the next team to understand and extend.
Useful for product modernization, real-time application migration, XR delivery, and cross-platform engineering.
What This Work Demonstrates
- Unity
- Augmented reality
- Platform migration
- Cross-team delivery