Project Record 15 · Free-to-play mobile game
SKEWERZ
A fast, character-driven free-to-play mobile game released for Android and iOS.
Client / OrganizationAnnoying Orange
RoleMobile game engineering
ContextCommercial games engagement
OutcomeA familiar entertainment property became a compact, replayable mobile experience.
15 · Free-to-play mobile game
What The System Had To Solve
- Translate an established entertainment tone into a satisfying mobile interaction loop.
- Keep play readable, responsive, and performant across Android and iOS devices.
- Balance short-session accessibility with replay value.
How I Approached It
- Centered the product on an immediate core mechanic and fast feedback.
- Designed for mobile constraints from input through performance and session length.
- Used presentation, timing, and progression to connect the game with its entertainment identity.
What Changed
- SKEWERZ shipped as a free-to-play mobile game on Android and iOS.
- The project demonstrated commercial mobile delivery tied to an established audience.
- The work strengthened a portfolio spanning games, branded entertainment, and cross-platform engineering.
Outcome language is drawn from Nick's project record. Where a number is not independently published, the wording identifies it as a portfolio-reported result.
What The Project Taught Me
Make the first interaction understandable in seconds; let mastery and replayability arrive through play.
A small mobile game is still a complete product system with platform, performance, audience, and business constraints.
Useful for consumer apps, mobile games, branded products, and experiences designed around short sessions.
What This Work Demonstrates
- Mobile games
- Free-to-play systems
- Unity
- Android & iOS