Project Record 17 · Athlete SaaS platform
DRAFTCARD
A social product that let student athletes assemble a shareable trading card with statistics, highlights, and video connected to recruiting workflows.
Client / OrganizationDRAFTCARD
RoleFull-stack product engineering
ContextSaaS and social product engagement
OutcomeAn athlete's story, evidence, and recruiting identity could travel through one shareable product surface.
17 · Athlete SaaS platform
What The System Had To Solve
- Unify identity, statistics, highlights, and video into a credible athlete profile.
- Make sharing simple while respecting the needs of student athletes and recruiting workflows.
- Connect a consumer-facing social experience with a broader collegiate recruiting network.
How I Approached It
- Organized varied athlete data around one legible, shareable card.
- Treated media, profile completeness, and connection pathways as parts of the same product journey.
- Designed across mobile and web contexts so athletes could build and distribute their story where it mattered.
What Changed
- Student athletes could create and share a digital trading card tied to their statistics, highlights, and video.
- The virtual locker connected athlete media with the NCSA recruiting network described in the product record.
- The project demonstrated SaaS, social, media, and multi-surface product experience.
Outcome language is drawn from Nick's project record. Where a number is not independently published, the wording identifies it as a portfolio-reported result.
What The Project Taught Me
Make the card a useful interface into deeper evidence, not a decorative endpoint.
A profile product earns trust when presentation and provenance reinforce each other.
Useful for SaaS, marketplaces, professional identity, recruiting, media products, and multi-sided platforms.
What This Work Demonstrates
- SaaS
- Social products
- Media workflows
- Mobile & web